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Among Us

3.9
CategoryGames
Download500M+
PriceFree
RatedEveryone 10+
RequiresAndroid 7.0+
DeveloperInnersloth LLC

Screenshots

Among Us screenshot
Among Us screenshot
Among Us screenshot
Among Us screenshot
Among Us screenshot
Among Us screenshot

About this app

Two years after its quiet 2018 release, Among Us became the defining game of 2020's lockdowns, when streamers discovered that accusing your friends of murder in a cartoon spaceship makes tremendous viewing. Innersloth, the tiny American studio behind it, suddenly had one of the most played games on Earth. The premise needs one sentence: crewmates complete small tasks around a map while hidden impostors sabotage and kill, and everyone argues in emergency meetings about who to eject.

On Android the game is free, supported by ads and purely cosmetic purchases, with crossplay against PC and console players. The formula has lost none of its bite when played with people you know over a voice call. Public lobbies are a different matter, since a game built entirely on talking gives strangers plenty of room to be unpleasant, and a small studio's moderation tools can only do so much about that.

Game night over voice chat

The intended experience: a private lobby of friends on a Discord call, muting during rounds and erupting during meetings. Everything that made the game a phenomenon lives here, and the mobile version participates fully through crossplay.

Icebreakers for classrooms and teams

Teachers and team leads discovered the game works as a structured social exercise, since it forces quiet participants to speak and argue. Private lobbies with the host controlling settings keep the experience contained and age-appropriate.

Quick rounds in public lobbies

Matchmaking finds a game in seconds when you have no group available. Expect wildly uneven experiences: some lobbies are friendly, others feature instant quitters, chat spam, or worse, and the quality of a round depends entirely on strangers.

Social deduction that still works

Tasks give innocents something to do, sabotages create pressure, and meetings turn suspicion into open argument. Additional roles beyond the original crewmate and impostor pair, added over the years, keep veteran groups from solving the game.

Crossplay and flexible lobbies

Lobbies hold four to fifteen players across mobile, PC, and console, with host-configurable rules covering speeds, vision ranges, task counts, and roles. Tuning these settings to your group is half the craft of hosting.

Cosmetic customisation

Hats, skins, pets, and visor decorations are the entire monetisation surface beyond ads. None of it affects gameplay, prices are modest, and the game hands out plenty of free options, which keeps spending pressure genuinely low.

Accounts, quick chat, and reporting

An account system underpins display names, friend features, and misconduct reporting. Younger players are limited to quick chat, a menu of preset phrases that eliminates freeform text and with it most of the toxicity risk.

Privacy & Data Safety

Among Us collects little by modern free-to-play standards, and Innersloth's approach to younger players is more careful than most: under-age accounts default to quick chat, which replaces typed messages with preset phrases. The free mobile build shows third-party ads, which brings the usual advertising identifiers along. The realistic risk is not data collection but exposure, since public lobbies pair children with anonymous strangers in a game whose whole point is unsupervised conversation.

  • Free-form text chat requires an account, and accounts flagged as under-age are restricted to preset quick-chat phrases with no typed input.
  • The ad-supported mobile version uses third-party advertising networks and their identifiers; a one-time purchase or platform-level settings reduce that exposure.
  • Reporting and banning exist but operate at a small studio's scale, so offensive lobby names, chat harassment, and occasional cheaters persist in public matchmaking.
  • Private lobbies with an invite code involve no strangers at all, and for children that is the sensible default rather than public matchmaking.

Advantages

  • Brilliant, endlessly replayable party formula that needs no gaming skill
  • Free on mobile with monetisation limited to ads and cosmetics
  • Full crossplay with PC and console friends
  • Quick-chat mode and private lobbies make it manageable for younger players

Updates

Innersloth updates Among Us at the deliberate pace of a small team rather than a live-service factory. Since the boom, the game gained an account system, additional roles, a fourth map, a hide-and-seek mode, and a steady stream of cosmetic collections and crossover collaborations. Servers and matchmaking have also matured considerably compared with the strained infrastructure of the viral era, though moderation tooling improves more slowly than players would like.

  • New modes and role additions that refresh the core deduction loop
  • Cosmetic collections and collaborations with other games and franchises
  • Server, matchmaking, and anti-cheat maintenance across all platforms

Editor's Assessment

Our verdict

Among Us earned its moment honestly, and the game underneath the 2020 hype is still excellent when played the way it wants to be played: a private lobby, a voice call, and eight to ten people willing to lie to each other. Innersloth deserves credit for restrained monetisation and sensible child protections, and criticism for moderation that public lobbies routinely outrun. Install it for your group and it is one of mobile gaming's best free experiences. Install it for random matchmaking and temper your expectations accordingly.

What works

  • Brilliant, endlessly replayable party formula that needs no gaming skill
  • Free on mobile with monetisation limited to ads and cosmetics
  • Full crossplay with PC and console friends
  • Quick-chat mode and private lobbies make it manageable for younger players

What to know

  • Public lobbies suffer chat toxicity, early quitters, and occasional hackers
  • Moderation resources of a small studio lag behind a 500M-install audience
  • Dull without voice chat or a committed group; solo appeal is limited
  • Ad interruptions on the free version can break the mood between rounds

FAQ

Is Among Us free on Android?

Yes. The mobile version costs nothing and funds itself with ads between matches plus optional cosmetic purchases like hats, skins, and pets. Nothing gameplay-related sits behind a paywall, so free players compete on identical terms. The PC and console versions are paid instead, which is why mobile carries the advertising.

Is it suitable for kids?

The cartoon violence is mild and fits the Everyone 10+ rating, so content is not the issue; strangers are. Quick chat for under-age accounts removes freeform messages, and private lobbies remove strangers entirely, which together make supervised play quite manageable. Unrestricted public lobbies with open text chat are where children encounter language and behaviour no filter reliably catches.

Is Among Us still active, or did everyone move on?

The 2020 peak has long passed, but the player base remains large enough that public matchmaking fills lobbies quickly at normal hours, and the game's party-night role means groups keep coming back to it. Innersloth continues supporting it with updates, cosmetics, collaborations, and new modes rather than treating it as finished.

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